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valve
:/
« En décembre 2018, Valve avait alors établi le barème suivant : tout développeur dont le jeu atteint un chiffre d'affaires de 10 millions de dollars voit sa part des revenus augmenter à 75%, puis à 80% si le chiffre d'affaires atteint les 50 millions de dollars. »
Décision qui avait d'ailleurs été critiquée (à raison) par les indés qui pour la très très grosse majorité d'entre eux n'atteindront jamais à ces chiffres.
En gros Valve continue à se gaver sur les petits avec sa dîme de 30% (gaver pck la masse de pognon généré par l'ensemble des indés qui n'atteindront jamais ces chiffres ne doit pas être négligeable), et les plus gros se voit octroyer quelques privilèges. Sympa :/
Décision qui avait d'ailleurs été critiquée (à raison) par les indés qui pour la très très grosse majorité d'entre eux n'atteindront jamais à ces chiffres.
En gros Valve continue à se gaver sur les petits avec sa dîme de 30% (gaver pck la masse de pognon généré par l'ensemble des indés qui n'atteindront jamais ces chiffres ne doit pas être négligeable), et les plus gros se voit octroyer quelques privilèges. Sympa :/
Bon, c'est de la comm, mais j'apprécie quand même de voir que ça parle de Linux et qu'ils sont enthousiastes des évolutions de Proton. Même si je suis à peu près sûr qu'aucun journaliste qui relaiera le truc ne l'évoquera. :/
« anyway happy to be generating $1,000 they don't need for valve this december even though me and @NjordGamedev haven't had a car in over a year because we're too poor to get a new junker
my whole life would be so much better if valve matched EGS' 12% cut, or hell even if they dropped their cut to 20%, not to mention the lives of people working on stuff like lore finder
reminder that the difference between the 12% and 30% cuts would've meant that we would've made as much extra off midboss as lore finder got from its kickstarter campaign
you know who really makes money off of indie games?
- platform holders
- publishers
- marketing and PR firms
forgot porting companies but they often double up as publishers so eh ¯\_(ツ)_/¯
and of course valve reduces the cut, but only for games that are turning over 8 figures, giving a break to the wealthiest that gets passed on not to the developers who made those games, but in fat bonuses to CEOs
"For all sales between $10 million and $50 million, the split goes to 25 percent. And for every sale after the initial $50 million, Steam will take just a 20 percent cut."
love to see that corporate welfare and economic rent while small creators struggle
so anyway, that's it, that's my 2019 retrospective. it's been a shit year for lots of indie devs because valve screwed them with several bad algorithm changes and yet we're still giving them 30% while the rich fuckers get a sweetheart deal
check out my patreon or whatever https://www.patreon.com/sharkhugseniko
you can say there's too many indies or the games aren't good enough or whatever but fact of the matter is there's plenty of money to go around and devs are only getting the short end of the stick because of greed »
my whole life would be so much better if valve matched EGS' 12% cut, or hell even if they dropped their cut to 20%, not to mention the lives of people working on stuff like lore finder
reminder that the difference between the 12% and 30% cuts would've meant that we would've made as much extra off midboss as lore finder got from its kickstarter campaign
you know who really makes money off of indie games?
- platform holders
- publishers
- marketing and PR firms
forgot porting companies but they often double up as publishers so eh ¯\_(ツ)_/¯
and of course valve reduces the cut, but only for games that are turning over 8 figures, giving a break to the wealthiest that gets passed on not to the developers who made those games, but in fat bonuses to CEOs
"For all sales between $10 million and $50 million, the split goes to 25 percent. And for every sale after the initial $50 million, Steam will take just a 20 percent cut."
love to see that corporate welfare and economic rent while small creators struggle
so anyway, that's it, that's my 2019 retrospective. it's been a shit year for lots of indie devs because valve screwed them with several bad algorithm changes and yet we're still giving them 30% while the rich fuckers get a sweetheart deal
check out my patreon or whatever https://www.patreon.com/sharkhugseniko
you can say there's too many indies or the games aren't good enough or whatever but fact of the matter is there's plenty of money to go around and devs are only getting the short end of the stick because of greed »
« I was convinced after this meeting that the entire concept of a "Steambox" wasn't something all of Valve supported.
This was one of the key issues I had working at Valve. The culture was utterly paralyzing. Even something obvious like adding CSM shadows to CS:GO was a controversial decision that another group didn't support. You were damned if you did, damned if you didn't sometimes.
Ultimately either Gabe or a key external event had to catalyze or force the company into committing to do *something* and ship it. If Atman/Abrash/etc. hadn't quit (right before me) to go to Oculus/Facebook, they wouldn't have done Vive.
Most of the senior employees optimized for lowest anxiety and lowest career risk, because they wanted to not be fired on the next bonus/review cycle. If you scale this up to hundreds of devs, it leads to stagnation and indecision/deadlock across the entire company.
They key event that convinced me to personally quit ASAP was around the time they did a massive random purge (including Jeri Ellsworth and Rick Johnson). They piled the entirety of the Linux test lab's computers - all of them - into a corner in a room. Just a huge mess.
This was done while we were still trying to test on multiple Linux desktops, and while we were still trying to work out how to port various Source1 games to AMD/Intel GPU's. It caused a huge amount of stress to us on the Linux effort. It was like a tornado came through.
I decided that any company that would do this to its employees wasn't a healthy place to work at. Something was deeply wrong there. A lot more than this went into my decision to leave, but this was a key event.
By the way, every single Valve employee who used to text me and tell me "oh Valve has changed - your perspectives aren't relevant now - everything's awesome now!" has been fired. Every single one. LOL.
So please, stop texting me. You will be fired eventually. »
This was one of the key issues I had working at Valve. The culture was utterly paralyzing. Even something obvious like adding CSM shadows to CS:GO was a controversial decision that another group didn't support. You were damned if you did, damned if you didn't sometimes.
Ultimately either Gabe or a key external event had to catalyze or force the company into committing to do *something* and ship it. If Atman/Abrash/etc. hadn't quit (right before me) to go to Oculus/Facebook, they wouldn't have done Vive.
Most of the senior employees optimized for lowest anxiety and lowest career risk, because they wanted to not be fired on the next bonus/review cycle. If you scale this up to hundreds of devs, it leads to stagnation and indecision/deadlock across the entire company.
They key event that convinced me to personally quit ASAP was around the time they did a massive random purge (including Jeri Ellsworth and Rick Johnson). They piled the entirety of the Linux test lab's computers - all of them - into a corner in a room. Just a huge mess.
This was done while we were still trying to test on multiple Linux desktops, and while we were still trying to work out how to port various Source1 games to AMD/Intel GPU's. It caused a huge amount of stress to us on the Linux effort. It was like a tornado came through.
I decided that any company that would do this to its employees wasn't a healthy place to work at. Something was deeply wrong there. A lot more than this went into my decision to leave, but this was a key event.
By the way, every single Valve employee who used to text me and tell me "oh Valve has changed - your perspectives aren't relevant now - everything's awesome now!" has been fired. Every single one. LOL.
So please, stop texting me. You will be fired eventually. »
:(
« The reality is that the vast majority of indies impacted by this new legalese are tiny indies with tiny budgets doing early access on itch to make sure their games are the best and most bug free they can be before they hit Steam, so think about that before you gloat about this
You're gloating about the 1% in indie game development getting screwed by this when it mainly just fucks up indie devs who are legitimately trying to launch their games on Steam and want to make sure they're not a buggy mess on launch for Steam users
Most indie devs don't have any budget to hire professional QA with, and a ton don't have large enough communities that they can rely on to do free QA for their games, so EA on itch is literally the only method for them to make sure their games are ready for "primetime" on Steam
But y'all have made up your mind already that indies are all greedy monsters angling for EGS deals so... ¯\_(ツ)_/¯ »
À propos de https://twitter.com/Enichan/status/1170777051965661190
You're gloating about the 1% in indie game development getting screwed by this when it mainly just fucks up indie devs who are legitimately trying to launch their games on Steam and want to make sure they're not a buggy mess on launch for Steam users
Most indie devs don't have any budget to hire professional QA with, and a ton don't have large enough communities that they can rely on to do free QA for their games, so EA on itch is literally the only method for them to make sure their games are ready for "primetime" on Steam
But y'all have made up your mind already that indies are all greedy monsters angling for EGS deals so... ¯\_(ツ)_/¯ »
À propos de https://twitter.com/Enichan/status/1170777051965661190
« They almost certainly have an extremely clear and powerful heiarchy, just an undocumented one so those on top have reduced accountability.
This by the way is one of the most problematic emergent behaviors that undermines anarchic/libretarian 'flat' systems. If you want one you have to solve this behavior with some extrinsic structure. »
À propos de Valve
This by the way is one of the most problematic emergent behaviors that undermines anarchic/libretarian 'flat' systems. If you want one you have to solve this behavior with some extrinsic structure. »
À propos de Valve
Valve, pourquoi tu fais n'imp ? :/
Il m'a fallu quelques secondes pour tilter, mais c'est bien trouvé. ^^ #portal
« <YoOshii> J'hésite entre Portal et Half-life du coup ... Vous me conseillez quoi vous ?
<@Dielos> Perso, Portal, direct.
<Matoto> Boah, les deux se Valve »
:)
<@Dielos> Perso, Portal, direct.
<Matoto> Boah, les deux se Valve »
:)
Dans le même esprit que http://www.downforeveryoneorjustme.com/, un site pour savoir si Steam est down.
Et sinon, un autre moyen, c'est d'aller lire les messages "paniqués" des gamers sur Twitter ^^ : https://twitter.com/search?q=Steam
Blague à part, quand on ne peut pas jouer à sa ludothèque au bon vouloir des serveurs de Mr Steam, c'est encore une preuve que le DRM, ça pue.
EDIT : Aucune idée par contre, si ça arrive souvent, je joue assez rarement sur Steam, c'est la première fois que je suis confronté à un down qui m'empêche de jouer (autre que les maintenances de MMO).
Et sinon, un autre moyen, c'est d'aller lire les messages "paniqués" des gamers sur Twitter ^^ : https://twitter.com/search?q=Steam
Blague à part, quand on ne peut pas jouer à sa ludothèque au bon vouloir des serveurs de Mr Steam, c'est encore une preuve que le DRM, ça pue.
EDIT : Aucune idée par contre, si ça arrive souvent, je joue assez rarement sur Steam, c'est la première fois que je suis confronté à un down qui m'empêche de jouer (autre que les maintenances de MMO).