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pixelart
Pour citer Ufunk (http://www.ufunk.net/videos/retards-dans-le-metro/) : « Les retards dans le métro ? Une petite animation en 8-bits qui vous expliquera comment réguler la circulation des métros après un accident afin de supprimer petit à petit les retards… Une vidéo réalisée par la Metropolitan Transit Authority de New York. »
Pixel-art bordel, pas 8-bits (ou chiptune pour la musique). >.<
Pixel-art bordel, pas 8-bits (ou chiptune pour la musique). >.<
Euh... o.Ô"
Le générique des Simpson en pixel-art par Paul Robertson.
Je cite :
« We want to revive the forgotten cinematic platformer genre.
We want to pursue the tradition of Another World, Flashback, & Oddworld.
We want to lead the next generation of 2D, handcrafted pixel art.
Expect a 2D open world, made up of 4 unique districts each with distinct architecture, cultures and industries.
+ Action & infiltration gameplay in the great tradition of cinematic platformers.
+ Travel between districts using taxis, ferries, or monorail while trying to keep low profile.
+ A diverse, inclusive cast of complex characters to interact with through meaningful, branching dialogue.
+ Varied gameplay such as driving down epic highways, flying security drones, hacking droids to do your dirty work and remain undetected.
+ Interactive, in-game multiple-choice events. In tricky situations, run away, argue to gain more time, or try to pull your gun.
+ Living, simulated world with dense crowd of citizens, each one of them doing his own stuff. »
Sur le papier, c'est plein de promesses et ça sent bon. *bave*
Ça me rappelle qu'il y avait déjà eu un projet de Flashback-like, Interference, qui malheureusement n'avait pas été crowdfundé avec succès (https://links.nekoblog.org/?Hy6Hfg). :/
(via https://twitter.com/timsoret/status/524344865170010112/photo/1) #TheLastNight
« We want to revive the forgotten cinematic platformer genre.
We want to pursue the tradition of Another World, Flashback, & Oddworld.
We want to lead the next generation of 2D, handcrafted pixel art.
Expect a 2D open world, made up of 4 unique districts each with distinct architecture, cultures and industries.
+ Action & infiltration gameplay in the great tradition of cinematic platformers.
+ Travel between districts using taxis, ferries, or monorail while trying to keep low profile.
+ A diverse, inclusive cast of complex characters to interact with through meaningful, branching dialogue.
+ Varied gameplay such as driving down epic highways, flying security drones, hacking droids to do your dirty work and remain undetected.
+ Interactive, in-game multiple-choice events. In tricky situations, run away, argue to gain more time, or try to pull your gun.
+ Living, simulated world with dense crowd of citizens, each one of them doing his own stuff. »
Sur le papier, c'est plein de promesses et ça sent bon. *bave*
Ça me rappelle qu'il y avait déjà eu un projet de Flashback-like, Interference, qui malheureusement n'avait pas été crowdfundé avec succès (https://links.nekoblog.org/?Hy6Hfg). :/
(via https://twitter.com/timsoret/status/524344865170010112/photo/1) #TheLastNight
C'est assez classe, j'aime beaucoup.