16099 shaares
23 results
tagged
game-design
« First shots from an enemy in BioShock always miss »
Plein de réponses au tweet de Jennifer Scheurle sont super intéressantes https://twitter.com/Gaohmee/status/903510060197744640
EDIT : https://twitter.com/LxFrancis/status/903604737806786560
@LxFrancis :
« This is about visual design rather than a mechanic, but ever since I noticed it (as a non-artist) it's informed my design decisions:
The scalable 'mountains' in games that feature them (Skyrim etc) are really just hills; they're super tiny, but the texturing, fog, surrounding features and so on all compensate for it and make it look like an epic mountain. So when you do make your way to the top, it feels great. Everything feels more epic even though these games' worlds are only a few square kilometres! Tiny! »
Jake Rodkin @ja2ke :
« Firewatch relies heavily on this! Our world is the size of Disneyland but seems like miles of outdoors because of deliberately tuned haze.
The best thing about this trick: Disney uses it in their modern theme parks. They paint haze into far back rocks to make Cars Land seem huge
Breath of the Wild goes nuts with this too. It's not a hidden mechanic but makes the world's landmarks very readable, short walks feel epic. »
EDIT² : https://twitter.com/Wracketeering/status/903520762283388929
« Firaxis XCOM is constantly fudging the hit percentage on shots if you play on easy/normal. (Post from GameFAQs) »
https://gamefaqs.gamespot.com/boards/655782-xcom-enemy-unknown/64396727
Plein de réponses au tweet de Jennifer Scheurle sont super intéressantes https://twitter.com/Gaohmee/status/903510060197744640
EDIT : https://twitter.com/LxFrancis/status/903604737806786560
@LxFrancis :
« This is about visual design rather than a mechanic, but ever since I noticed it (as a non-artist) it's informed my design decisions:
The scalable 'mountains' in games that feature them (Skyrim etc) are really just hills; they're super tiny, but the texturing, fog, surrounding features and so on all compensate for it and make it look like an epic mountain. So when you do make your way to the top, it feels great. Everything feels more epic even though these games' worlds are only a few square kilometres! Tiny! »
Jake Rodkin @ja2ke :
« Firewatch relies heavily on this! Our world is the size of Disneyland but seems like miles of outdoors because of deliberately tuned haze.
The best thing about this trick: Disney uses it in their modern theme parks. They paint haze into far back rocks to make Cars Land seem huge
Breath of the Wild goes nuts with this too. It's not a hidden mechanic but makes the world's landmarks very readable, short walks feel epic. »
EDIT² : https://twitter.com/Wracketeering/status/903520762283388929
« Firaxis XCOM is constantly fudging the hit percentage on shots if you play on easy/normal. (Post from GameFAQs) »
https://gamefaqs.gamespot.com/boards/655782-xcom-enemy-unknown/64396727