16099 shaares
« Every giveaway, every deep discount, every shiny badge that goes on your profile, every item, trading card, skin, silly hat makes you value your Steam account more. It's not done out of charity. Every one of these is a calculated move. It makes you stay - and feel warm about it! »
Bon, si j'y pense et si je trouve un peu de temps, vais peut-être faire tourner un peu httrack et/ou faire une copie de sauvegarde des quelques pages de blogs du Monde partagées ici
« Il ressort ainsi que :
- certains contributeurs ont copié et collé des dizaines (voire des centaines) de fois leur texte ;
- plus de la moitié des textes rédigés comportent moins de dix mots ;
- plus de la moitié des textes rédigés sont en fait des doublons. »
:rolleyes:
- certains contributeurs ont copié et collé des dizaines (voire des centaines) de fois leur texte ;
- plus de la moitié des textes rédigés comportent moins de dix mots ;
- plus de la moitié des textes rédigés sont en fait des doublons. »
:rolleyes:
« On her 83rd birthday, follow the journey of Shirley Curry as we explore how Skyrim, YouTube and thousands of passionate fans changed and enriched a grandmother's life. »
C'est cher, mais ça a l'air cool
https://daan.tech/fr/shop/bob-mini-lave-vaisselle/
https://daan.tech/fr/shop/bob-mini-lave-vaisselle/
« First shots from an enemy in BioShock always miss »
Plein de réponses au tweet de Jennifer Scheurle sont super intéressantes https://twitter.com/Gaohmee/status/903510060197744640
EDIT : https://twitter.com/LxFrancis/status/903604737806786560
@LxFrancis :
« This is about visual design rather than a mechanic, but ever since I noticed it (as a non-artist) it's informed my design decisions:
The scalable 'mountains' in games that feature them (Skyrim etc) are really just hills; they're super tiny, but the texturing, fog, surrounding features and so on all compensate for it and make it look like an epic mountain. So when you do make your way to the top, it feels great. Everything feels more epic even though these games' worlds are only a few square kilometres! Tiny! »
Jake Rodkin @ja2ke :
« Firewatch relies heavily on this! Our world is the size of Disneyland but seems like miles of outdoors because of deliberately tuned haze.
The best thing about this trick: Disney uses it in their modern theme parks. They paint haze into far back rocks to make Cars Land seem huge
Breath of the Wild goes nuts with this too. It's not a hidden mechanic but makes the world's landmarks very readable, short walks feel epic. »
EDIT² : https://twitter.com/Wracketeering/status/903520762283388929
« Firaxis XCOM is constantly fudging the hit percentage on shots if you play on easy/normal. (Post from GameFAQs) »
https://gamefaqs.gamespot.com/boards/655782-xcom-enemy-unknown/64396727
Plein de réponses au tweet de Jennifer Scheurle sont super intéressantes https://twitter.com/Gaohmee/status/903510060197744640
EDIT : https://twitter.com/LxFrancis/status/903604737806786560
@LxFrancis :
« This is about visual design rather than a mechanic, but ever since I noticed it (as a non-artist) it's informed my design decisions:
The scalable 'mountains' in games that feature them (Skyrim etc) are really just hills; they're super tiny, but the texturing, fog, surrounding features and so on all compensate for it and make it look like an epic mountain. So when you do make your way to the top, it feels great. Everything feels more epic even though these games' worlds are only a few square kilometres! Tiny! »
Jake Rodkin @ja2ke :
« Firewatch relies heavily on this! Our world is the size of Disneyland but seems like miles of outdoors because of deliberately tuned haze.
The best thing about this trick: Disney uses it in their modern theme parks. They paint haze into far back rocks to make Cars Land seem huge
Breath of the Wild goes nuts with this too. It's not a hidden mechanic but makes the world's landmarks very readable, short walks feel epic. »
EDIT² : https://twitter.com/Wracketeering/status/903520762283388929
« Firaxis XCOM is constantly fudging the hit percentage on shots if you play on easy/normal. (Post from GameFAQs) »
https://gamefaqs.gamespot.com/boards/655782-xcom-enemy-unknown/64396727
Le dév de Enter the Gungeon a mis à jour son jeu après que @CanYouPetTheDog ait tweeté qu'on pouvait pas caresser le chien du jeu ^_^
Ça me donne envie d'apprendre Unity juste pour pouvoir faire des décors
« Chinese Developers created https://996.icu and Use GitHub https://github.com/996icu/996.ICU to Protest 996 Workweek, 9 a.m. to 9 p.m., 6 days per week. http://996.icu means developers' life matters. And 996 is a new constant for the workforce in China's internet industry. » (https://twitter.com/mingzhugao/status/1111279307953831937)
(Via Riff)
« Petite mise au point parce que je l’entends partout : « wesh » n’est pas un mot vulgaire ou qui ne veut rien dire. C’est un mot arabe qui veut dire « what » ( quoi, quel, qu’est-ce que) en anglais. Je le compare à l’anglais parce qu’il a le même usage dans la langue arabe. »