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Avec une soundtrack qui a l'air très sympa
https://paulzimmermann.bandcamp.com/album/space-haven-original-game-soundtrack
Dispo Linux, macOS et Windows
https://store.steampowered.com/app/979110/Space_Haven/
https://www.gog.com/game/space_haven
https://paulzimmermann.bandcamp.com/album/space-haven-original-game-soundtrack
Dispo Linux, macOS et Windows
https://store.steampowered.com/app/979110/Space_Haven/
https://www.gog.com/game/space_haven
Bloodborne Is Coming To PC, According To Industry Insider :: Horizon Zero Dawn Discussions générales
Bon, la confiance a accorder à ce truc est proche de zéro, mais ce serait cool.
Bloodborne est à 20 balles sur le PS Store, il partage le même moteur que Dark Souls 3 (qui lui est sorti sur Windows et tourne au poil sur Proton), ce serait direct un day one. 🤞
Bloodborne est à 20 balles sur le PS Store, il partage le même moteur que Dark Souls 3 (qui lui est sorti sur Windows et tourne au poil sur Proton), ce serait direct un day one. 🤞
Un "memory editor" à la manière de Cheat Engine sur Windows
https://github.com/Hexorg/Rampage
D'autres sous Linux
https://github.com/korcankaraokcu/PINCE
https://github.com/scanmem/scanmem
https://github.com/Hexorg/Rampage
D'autres sous Linux
https://github.com/korcankaraokcu/PINCE
https://github.com/scanmem/scanmem
« Moguri Mod is a total revamp of the PC version of Final Fantasy IX helped by deep learning techniques (ESRGAN). The most important changes are in the background arts, that are now cleaner, more detailed and higher resolution.
Moguri Mod also includes a custom implementation of Memoria Mod, offering more options over the original game. »
https://www.moddb.com/mods/moguri-mod/downloads/moguri-mod-80
Moguri Mod also includes a custom implementation of Memoria Mod, offering more options over the original game. »
https://www.moddb.com/mods/moguri-mod/downloads/moguri-mod-80
« The result should be that you see much improved performance. We're not talking a boost to the maximum framerate but reducing overall stutter. Something that has been a big problem in some games. As the idea is that instead of the game building it all up as it's playing, it's got it all ready for you when you hit play and this applies to both native/supported titles and Proton. »
« Compiling shaders in advance is already being done. Those loading screens when entering a game, or when loading a new levels? That's also shaders being compiled. That's why there is no stuttering due to shader compilation on Windows.
Issues arise when a translational layer such as DXVK is used. During the loading screen, DX11 is used to precompile the required shaders. However, because Vulkan is a lower level API, the information that is provided during the loading screen is insufficient to compile the shaders. It requires additional information that is only available when the shader is actually required, and therefor compilation NEEDS to be done on the fly.
If a game is programmed for Vulkan directly (no translation layer), we KNOW that shader compilation requires certain information in advance that DX11 does not require, and therefor we can provide that during the loading screen as well to properly compile the shaders in advance.
That's another reason why it's so important devs start using Vulkan to program their games instead of DX11/DX12 :) »
Issues arise when a translational layer such as DXVK is used. During the loading screen, DX11 is used to precompile the required shaders. However, because Vulkan is a lower level API, the information that is provided during the loading screen is insufficient to compile the shaders. It requires additional information that is only available when the shader is actually required, and therefor compilation NEEDS to be done on the fly.
If a game is programmed for Vulkan directly (no translation layer), we KNOW that shader compilation requires certain information in advance that DX11 does not require, and therefor we can provide that during the loading screen as well to properly compile the shaders in advance.
That's another reason why it's so important devs start using Vulkan to program their games instead of DX11/DX12 :) »
« An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds. »
https://daddarulekonge.itch.io/ (ya aussi des bouquins sur la Snes, la Master System, la Saturn, la Megadrive, les Game & Watch, etc etc etc. Mais pas de Dreamcast :( )
« This guide is for any game developer evaluating bringing their current or next PC game to Linux, who has concerns about the difficulty, practicality, financial return of doing so, or looking for guidance on the best practices to follow.
Information about the Linux platform, advice on how to reduce the amount of work involved, warnings for common potential pitfalls and advice on how to best market your title is provided within. »
Information about the Linux platform, advice on how to reduce the amount of work involved, warnings for common potential pitfalls and advice on how to best market your title is provided within. »
« The CEO's kid played it
this is a TRUE horror story and it led to the craziest 5 days of my life
ok ok so if you've ever played the original assassin's creed, you'd know that there were the missions with the targets, and there were also a bunch of side activities
what if I told you those side activities didn't exist in the first submission
so we're all ready to ship the game, first submission goes pretty well, and then
The News
The CEO's kid played the game and said it was boring and there was nothing to do in the game
so my lead comes to me and he says "so, we have to add a bunch of side activities into the game. we have a plan from patrice, but I'm not going to say yes unless you are in."
I tell him to give me some time to think about it, and I go crank my music and have a nap at my desk
oh yeah I forgot the key part. he says "we have to put all these side missions into the game in five days, and they have to be bug free, because the build is going to be burned directly to disc and released to retail."
So anyway about an album later I lift my head and see him sitting there staring at me, just waiting for me to give him an answer.
I say "Yes. But I have conditions."
He says: "Anything"
So that's how myself and... 4? or 5? other people ended up in the main conference building of montreal's peck building, which is normally only accessible with a special door card. and it was only us who had access. no one else was allowed in. We had all our computers moved there.
Anyway, the rest of it is a blur, but I know that it went super well, because we did it. We managed to implement all of it in 5 days.
And it was bug free... almost
If any of you poor folks ever tried to get the full 1000 gamer points on Assassin's Creed, you'd know there was one bug where sometimes you could never complete all the templar assassinations, and you'd have to restart your game to try again.
I will now explain that bug.
So it turns out one of the templar were parented to the wrong sector. If you approached the templar from the wrong direction, he fell through the world and was despawned. Which didn't give you credit for the kill, but stored him into the savegame as dead. No more spawning.
So yeah, if you had to play AC multiple times to get your max gamerscore or whatever, sorry. But I literally don't remember what happened in that period of five days.
But I know it's a miracle that the game didn't just melt your console or whatever.
(oh yeah and the double assassin spawning bug if you had two controllers plugged in was probably my fault. You're welcome.)
(addendum, I really don't remember a god damn thing about being in that room. for all I know I died in there and this is hell. or purgatory. I don't remember entering it or leaving it. I know I was in it)
in retrospect I should have just asked for lots of money instead of a temporary sealed room that I may not have actually escaped »
this is a TRUE horror story and it led to the craziest 5 days of my life
ok ok so if you've ever played the original assassin's creed, you'd know that there were the missions with the targets, and there were also a bunch of side activities
what if I told you those side activities didn't exist in the first submission
so we're all ready to ship the game, first submission goes pretty well, and then
The News
The CEO's kid played the game and said it was boring and there was nothing to do in the game
so my lead comes to me and he says "so, we have to add a bunch of side activities into the game. we have a plan from patrice, but I'm not going to say yes unless you are in."
I tell him to give me some time to think about it, and I go crank my music and have a nap at my desk
oh yeah I forgot the key part. he says "we have to put all these side missions into the game in five days, and they have to be bug free, because the build is going to be burned directly to disc and released to retail."
So anyway about an album later I lift my head and see him sitting there staring at me, just waiting for me to give him an answer.
I say "Yes. But I have conditions."
He says: "Anything"
So that's how myself and... 4? or 5? other people ended up in the main conference building of montreal's peck building, which is normally only accessible with a special door card. and it was only us who had access. no one else was allowed in. We had all our computers moved there.
Anyway, the rest of it is a blur, but I know that it went super well, because we did it. We managed to implement all of it in 5 days.
And it was bug free... almost
If any of you poor folks ever tried to get the full 1000 gamer points on Assassin's Creed, you'd know there was one bug where sometimes you could never complete all the templar assassinations, and you'd have to restart your game to try again.
I will now explain that bug.
So it turns out one of the templar were parented to the wrong sector. If you approached the templar from the wrong direction, he fell through the world and was despawned. Which didn't give you credit for the kill, but stored him into the savegame as dead. No more spawning.
So yeah, if you had to play AC multiple times to get your max gamerscore or whatever, sorry. But I literally don't remember what happened in that period of five days.
But I know it's a miracle that the game didn't just melt your console or whatever.
(oh yeah and the double assassin spawning bug if you had two controllers plugged in was probably my fault. You're welcome.)
(addendum, I really don't remember a god damn thing about being in that room. for all I know I died in there and this is hell. or purgatory. I don't remember entering it or leaving it. I know I was in it)
in retrospect I should have just asked for lots of money instead of a temporary sealed room that I may not have actually escaped »
Oh, apparemment Vortex, le "mod manager" de NexusMods ( https://www.nexusmods.com/about/vortex/ ) a l'air d'arriver sur Linux
Ethan Lee a pas du tout l'air d'accord avec l'édito de Marc Di Luzio ( cf https://links.nekoblog.org/?F1rh4Q ).
J'aurais bien aimé que ce soit un peu étayé par contre.
J'aurais bien aimé que ce soit un peu étayé par contre.
Edito un poil pessimiste (mais pas que) à propos du futur du JV sur Linux et de l'évolution des technos. Plein de trucs auxquels je pense régulièrement quand je vois poper un nouveau service / technos / store (ce qui amène forcément quelques biais dans la manière dont je perçois leurs arrivées).
Et même si le nombre de joueurs sous Linux grossit, ça reste encore assez fragile tout ça. Surtout que d'un point de vue éditeur / développeur, ce nombre de joueurs doit pas mal se diluer dans le nombre de services / stores sur lesquels leurs jeux sont disponibles.
En tout cas, en l'état (quitte à me répéter), entre Ubuntu et Gnome (pour rester sur des distros / environnements populaires et noob-friendly) qui ont acquis une certaine maturité et le JV sur Linux qui est viable (avec un certain nombre de précautions), Linux n'a jamais été aussi agréable à utiliser (ça arrive tardivement certes, mais sans gros industriel qui pousse le desktop Linux à grand coup de millions, j'imagine que c'est difficile de faire mieux et je reste impressionné du chemin parcouru)
« The Epic Games Store is the big challenger in the public eye (...) The second challenger that may be a far greater threat is the dirt-cheap and expansive Xbox Game Pass. »
Ah ça je l'évoquais ya pas longtemps ( https://links.nekoblog.org/?zG1rCg ), si Microsoft se met à pousser son Game Pass sur Windows, ça me parait évident.
Et même si le nombre de joueurs sous Linux grossit, ça reste encore assez fragile tout ça. Surtout que d'un point de vue éditeur / développeur, ce nombre de joueurs doit pas mal se diluer dans le nombre de services / stores sur lesquels leurs jeux sont disponibles.
En tout cas, en l'état (quitte à me répéter), entre Ubuntu et Gnome (pour rester sur des distros / environnements populaires et noob-friendly) qui ont acquis une certaine maturité et le JV sur Linux qui est viable (avec un certain nombre de précautions), Linux n'a jamais été aussi agréable à utiliser (ça arrive tardivement certes, mais sans gros industriel qui pousse le desktop Linux à grand coup de millions, j'imagine que c'est difficile de faire mieux et je reste impressionné du chemin parcouru)
« The Epic Games Store is the big challenger in the public eye (...) The second challenger that may be a far greater threat is the dirt-cheap and expansive Xbox Game Pass. »
Ah ça je l'évoquais ya pas longtemps ( https://links.nekoblog.org/?zG1rCg ), si Microsoft se met à pousser son Game Pass sur Windows, ça me parait évident.
C'est arrivé plusieurs fois que quand je dis que les perfs sont un poil moins bonnes sous Linux (à cause de la conversion directx -> vulkan), les gens pensent que c'est limite jouable. Sauf que perfs un poil moins bonnes c'est quelques fps de moins sur un framerate supérieurs à 100, 150 (ici sur le graphique entre 200 et 250)
https://flightlessmango.com/benchmarks/TijlTJC7KYc
https://flightlessmango.com/benchmarks/TijlTJC7KYc
Pour rappel sur le contexte de ces marchés gris : "Dans la jungle des revendeurs de clés" https://files.nekoblog.org/uploads/pdf/canardpc-322-Dans-la-jungle-des-revendeurs-de-cl%C3%A9s.pdf