16099 shaares
737 results
tagged
linux
Au delà du titre un peu clickbait, c'est toute la discussion avec Tim Besset qui est intéressante à propos du gaming sous Linux, de son boulot avec id Software ou du taf de Valve pour amener Linux à devenir une plateforme de jeux viable.
« For companies, for publishers and games studios, it’s smart to target Linux. It also helps you to target PlayStation, to target Switch. If you want to push your game on consoles, making sure you can run on Linux is probably a good idea. Especially now if you’re working with Vulkan. Vulkan is supported on the Switch, so you can go everywhere, you would target Windows, but you would try to be pretty quickly try to target Linux, because it’s an easy platform to work with compared to a console with a heavier development kit, that sort of thing. So I think there are a lot of good reasons for companies still to target Linux outside of commercial success. But the platform still needs to grow. »
« Game Studios really need to listen to some of their core engineers, when they’re telling management, when telling marketing that “we should really get a port of these going, because we want to have a foothold, we wanna keep an eye on portability”. I think it’s very important. »
« [Valve] are trying to go after these big companies with big titles, because there is more uncertainty into getting a port out, because bigger company means there is more red tape, there are bigger challenges, but the payoff, the impact on a platform is significant, much bigger. Valve is in this position where they can have an impact there, so that’s that’s what we’re trying to focus on. (...)
Valve will always make that point that they are behind SteamOS for the long term. It’s not gonna explode exponentially, but it’s a platform that they are going to be behind for years. »
« For companies, for publishers and games studios, it’s smart to target Linux. It also helps you to target PlayStation, to target Switch. If you want to push your game on consoles, making sure you can run on Linux is probably a good idea. Especially now if you’re working with Vulkan. Vulkan is supported on the Switch, so you can go everywhere, you would target Windows, but you would try to be pretty quickly try to target Linux, because it’s an easy platform to work with compared to a console with a heavier development kit, that sort of thing. So I think there are a lot of good reasons for companies still to target Linux outside of commercial success. But the platform still needs to grow. »
« Game Studios really need to listen to some of their core engineers, when they’re telling management, when telling marketing that “we should really get a port of these going, because we want to have a foothold, we wanna keep an eye on portability”. I think it’s very important. »
« [Valve] are trying to go after these big companies with big titles, because there is more uncertainty into getting a port out, because bigger company means there is more red tape, there are bigger challenges, but the payoff, the impact on a platform is significant, much bigger. Valve is in this position where they can have an impact there, so that’s that’s what we’re trying to focus on. (...)
Valve will always make that point that they are behind SteamOS for the long term. It’s not gonna explode exponentially, but it’s a platform that they are going to be behind for years. »
À noter aussi à propos de la baisse des parts de marché de Linux sur Steam qu'il y a 64% des utilisateurs Steam qui ont leur client configuré en chinois. Et je suppose que ça ne doit pas étranger au succès de PUBG (Windows only) en Chine (ou peut-être tout simplement à l'arrivée des gamers Chinois sur Steam). Une arrivée massive de joueurs Windows faisant forcément baisser le %age d'utilisateurs Linux et Mac sans pour autant qu'il y ait une baisse du nbre d'utilisateurs sur ces plateformes.
Un article de 2013 sur les ventes Linux et Mac de Defender's Quest.
La méthodologie de Steam pour calculer les ventes par plateforme y est aussi. Et à ce sujet une précision qui me parait importante :
« if people buy the Windows version and play it through WINE, it doesn't matter if the game is later ported to Linux - unless the customers play it for longer than they've played it up to that point....it won't count as a [Linux] sale! » (https://steamcommunity.com/app/210970/discussions/0/458607518208906035/?ctp=4#c371918937280269507)
#noTuxNoBux
La méthodologie de Steam pour calculer les ventes par plateforme y est aussi. Et à ce sujet une précision qui me parait importante :
« if people buy the Windows version and play it through WINE, it doesn't matter if the game is later ported to Linux - unless the customers play it for longer than they've played it up to that point....it won't count as a [Linux] sale! » (https://steamcommunity.com/app/210970/discussions/0/458607518208906035/?ctp=4#c371918937280269507)
#noTuxNoBux
« Lingotopia is a language learning game about being lost in a city where you don't speak the language. »
« Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world. »
« Where the Water Tastes Like Wine is an upcoming game about traveling, sharing stories, and surviving manifest destiny. Featuring gorgeous illustration by Kellan Jett, Where the Water Tastes Like Wine combines 2D visuals with a 3D overworld US map. Players wander through the United States - and through a century of history - to meet a variety of people, each with their own stories to tell. » ( https://www.gamingonlinux.com/articles/where-the-water-tastes-like-wine-is-confirmed-for-same-day-linux-support.11082 )
Le concept me rend curieux.
Le concept me rend curieux.
« Sure, maybe you could convince yourself that Windows is the only PC OS that makes business sense to develop for, but you may also want to develop for one of: Android, iOS, PS4, Nintendo Switch. Once you’ve chosen one or two of those, hell, you’ve either put in an ungodly effort to wrangle a dystopian hellscape of a codebase (as I suspect EA often does) or you’ve made the codebase portable enough and supported things like OpenGL enough that you’ve done 95%+ of the work to port it to Linux. Now, suddenly, even the most pessimistic estimates of the Linux gamer userbase is looking a lot more profitable . . . »
https://www.youtube.com/watch?v=sEjRTx_tvnE
Ça a l'air chouette
Ça a l'air chouette
« If a user only has one platform filter selected in their Steam store preferences, adding a game to their wishlist will result in it being specially reported to the developer in a new platform-specific breakdown of the wishlist report »
« Regular reminder that Linux share among users using English version of Steam client (biggest share after Simplified Chinese) is easy to calculate, and it's about 1,6% »
https://www.gamingonlinux.com/articles/linux-marketshare-on-steam-dropped-again-in-october-as-china-takes-a-massive-chunk-of-the-market.10651/page=3#r106883
https://www.gamingonlinux.com/articles/linux-marketshare-on-steam-dropped-again-in-october-as-china-takes-a-massive-chunk-of-the-market.10651/page=3#r106883