Tim Sweeney avoue explicitement vouloir favoriser les achats compulsifs des gamins et des ados dans Fortnite.
« But after asking how old most Fortnite players were, Rogers suggested that a little friction might be a good thing. “Why is it so inconvenient that someone can’t make what I would call, as a parent, an impulse purchase?” she asked. “Isn’t that a responsible way to deal with a young client base?” If people can buy V-Bucks and then switch platforms, “what you’re really asking for is the ability to have impulse purchases.” »
« In the past several years, regulators and researchers have shown increasing concern over subtle design choices in apps — like infinite scrolling, confetti animation, and tweaks to the sorting algorithms on social networks. There’s a broad consensus that small nudges can substantially increase how much people invest in digital platforms. But Epic might have to work harder to convince a court this investment isn’t a bad thing. »
Et sur le sujet, on peut voir ou revoir le très bon documentaire de Game Spectrum (2018, 53min) https://www.youtube.com/watch?v=uUlJarbHrMU