Au delà du titre un peu clickbait, c'est toute la discussion avec Tim Besset qui est intéressante à propos du gaming sous Linux, de son boulot avec id Software ou du taf de Valve pour amener Linux à devenir une plateforme de jeux viable.
« For companies, for publishers and games studios, it’s smart to target Linux. It also helps you to target PlayStation, to target Switch. If you want to push your game on consoles, making sure you can run on Linux is probably a good idea. Especially now if you’re working with Vulkan. Vulkan is supported on the Switch, so you can go everywhere, you would target Windows, but you would try to be pretty quickly try to target Linux, because it’s an easy platform to work with compared to a console with a heavier development kit, that sort of thing. So I think there are a lot of good reasons for companies still to target Linux outside of commercial success. But the platform still needs to grow. »
« Game Studios really need to listen to some of their core engineers, when they’re telling management, when telling marketing that “we should really get a port of these going, because we want to have a foothold, we wanna keep an eye on portability”. I think it’s very important. »
« [Valve] are trying to go after these big companies with big titles, because there is more uncertainty into getting a port out, because bigger company means there is more red tape, there are bigger challenges, but the payoff, the impact on a platform is significant, much bigger. Valve is in this position where they can have an impact there, so that’s that’s what we’re trying to focus on. (...)
Valve will always make that point that they are behind SteamOS for the long term. It’s not gonna explode exponentially, but it’s a platform that they are going to be behind for years. »