14623 shaares
« When you do a bundle, what's going to happen is that it's going to smash your long tail sales. And by smashing, I mean smashing real good, durably.
Have a guess when we did one of those much sought after bundle:
(NDR : Avec un screen d'un graph intitulé "Wishlist Conversion Rate : Wishlist purchases & activations as percent of all purchases and activations" montrant une très très nette chute mi 2018)
We did the math: if we hadn't done it, in the long run the revenues of this game would have been 4 times bigger.
And it would likely still have a good leverage for not doing deep disounts (now we're pretty much forced to go 80%+ if we want some conversion to happen.
The other messed up thing, is that by doing so, you are going to sell your game less than 15 cts a key.
And this, has a terrible effect: it floods the grey markets with keys at 1$.
2 years later, 90% of this game's activations are still linked to this bundle and G2A.
So, unless you are in need of an immediate cash flow to keep going, it is likely advisable to have a cautionary stance and doing things step by step (especially if you're game has a good tail and traction).
Please note that this is for big bundles (those which sell for tens/hundreds of thousands keys), not small ones (which have a limited impact, if not none). »
Have a guess when we did one of those much sought after bundle:
(NDR : Avec un screen d'un graph intitulé "Wishlist Conversion Rate : Wishlist purchases & activations as percent of all purchases and activations" montrant une très très nette chute mi 2018)
We did the math: if we hadn't done it, in the long run the revenues of this game would have been 4 times bigger.
And it would likely still have a good leverage for not doing deep disounts (now we're pretty much forced to go 80%+ if we want some conversion to happen.
The other messed up thing, is that by doing so, you are going to sell your game less than 15 cts a key.
And this, has a terrible effect: it floods the grey markets with keys at 1$.
2 years later, 90% of this game's activations are still linked to this bundle and G2A.
So, unless you are in need of an immediate cash flow to keep going, it is likely advisable to have a cautionary stance and doing things step by step (especially if you're game has a good tail and traction).
Please note that this is for big bundles (those which sell for tens/hundreds of thousands keys), not small ones (which have a limited impact, if not none). »
« Waterworks! is a card-based strategy game. You've been placed in charge of the water supply in the medieval town of Grudziądz. You'll have to use your management skills to make sure every house has enough water and at the same time gather supplies for development of new technologies! »
« This is a mock-up concept for an imaginary take on "Garou: Mark of the Wolves 2", drawn by our artists Ben Fiquet and Julian Nguyen-You. »
https://twitter.com/snk_oda/status/1351559525459869696
https://twitter.com/snk_oda/status/1351559525459869696
Arenanet arrête le support de GW² sur macOS à cause de l'arrêt du support d'OpenGL par Apple
« CD PROJEKT promised a lot for Cyberpunk 2077 but barely managed to deliver a competently functioning experience and no, I'm not just talking about the PS4 and Xbox One versions. »
Pas maté, titre clickbait. Mais vidéo de 47min qui apparemment parle du game design un peu à la ramasse et qui retrace les promesses non tenues de CDPR
Même genre, 1h37 : "The People Vs. Cyberpunk 2077 - The $60 AAA CDPR Experience (Full Review)"
https://www.youtube.com/watch?v=Qd4OSqX2GnM
"Promised but missing feature list (will update with comments)"
https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/
Pas maté, titre clickbait. Mais vidéo de 47min qui apparemment parle du game design un peu à la ramasse et qui retrace les promesses non tenues de CDPR
Même genre, 1h37 : "The People Vs. Cyberpunk 2077 - The $60 AAA CDPR Experience (Full Review)"
https://www.youtube.com/watch?v=Qd4OSqX2GnM
"Promised but missing feature list (will update with comments)"
https://www.reddit.com/r/cyberpunkgame/comments/kcve8s/promised_but_missing_feature_list_will_update/
« The reason behind Otogarden’s creation lies in Costantino’s research into musical improvisation »
« Created for research purposes as a tool to demonstrate musicality in digital games, OTOGARDEN is inspired by the musicking concept introduced by musicologist Christopher Small, the works of media artist Toshio Iwai, and the Japanese musical soundscape. »
https://otogarden.com
https://www.youtube.com/watch?v=p7Wun6h2FQY
« Created for research purposes as a tool to demonstrate musicality in digital games, OTOGARDEN is inspired by the musicking concept introduced by musicologist Christopher Small, the works of media artist Toshio Iwai, and the Japanese musical soundscape. »
https://otogarden.com
https://www.youtube.com/watch?v=p7Wun6h2FQY
Article de 2018. Dommage que Dovetail ait une politique commerciale un peu discutable : rebranding annuels des jeux (ex : Train Simulator 2021 pour un jeu sorti en 2009), abondance de DLCs assez chers (613 DLCs pour TS vendus entre 10 et 30€ chacun), sortir un Train Sim World 2 qui n'est qu'une grosse maj payante du 1er pour ajouter des features qui étaient promises dans le 1er (et 1er qui est du coup abandonné, mais tjrs vendu).
Si au moins c'était irréprochable techniquement, mais même pas (c'est loin d'être une catastrophe non plus mais c'est pas aussi solide que ça pourrait/devrait l'être).
EDIT : à propos de TWS2 : "Train Simulator World 2: TSW2 Release News First Thoughts" (juin 2020)
https://www.youtube.com/watch?v=LF9OozrsFWI
EDIT² : J'y pense mais je suis curieux de voir comment ils vont gérer leur rebranding annuel avec TWS2 (le 1er TSW s’appelant TSW2020). Renommer le premier en "classic" et reprendre la numérotation par année sur le 2 ?
Si au moins c'était irréprochable techniquement, mais même pas (c'est loin d'être une catastrophe non plus mais c'est pas aussi solide que ça pourrait/devrait l'être).
EDIT : à propos de TWS2 : "Train Simulator World 2: TSW2 Release News First Thoughts" (juin 2020)
https://www.youtube.com/watch?v=LF9OozrsFWI
EDIT² : J'y pense mais je suis curieux de voir comment ils vont gérer leur rebranding annuel avec TWS2 (le 1er TSW s’appelant TSW2020). Renommer le premier en "classic" et reprendre la numérotation par année sur le 2 ?